• Anglický jazyk

Going Multiplayer

Autor: Paolo Abela

Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one!

Through real-world examples inspired by games such as “League of Legends,” ”Ariokan,”... Viac o knihe

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O knihe

Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one!

Through real-world examples inspired by games such as “League of Legends,” ”Ariokan,” and “Morimens,” the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you’re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles.

Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game “Ariokan” as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content.

You Will Learn

·         ·         ·         ·         How User Generated Content-centric games work and the challenges related to them

  • Vydavateľstvo: Apress
  • Rok vydania: 2026
  • Formát: Paperback
  • Rozmer: 254 x 178 mm
  • Jazyk: Anglický jazyk
  • ISBN: 9798868820304

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