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Anglický jazyk
Going Multiplayer
Autor: Paolo Abela
Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one!
Through real-world examples inspired by games such as “League of Legends,” ”Ariokan,”... Viac o knihe
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O knihe
Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one!
Through real-world examples inspired by games such as “League of Legends,” ”Ariokan,” and “Morimens,” the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you’re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles.
Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game “Ariokan” as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content.
You Will Learn
· · · · How User Generated Content-centric games work and the challenges related to them
- Vydavateľstvo: Apress
- Rok vydania: 2026
- Formát: Paperback
- Rozmer: 254 x 178 mm
- Jazyk: Anglický jazyk
- ISBN: 9798868820304
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